In a recent LinkedIn post, which can be found on his LinkedIn profile, Mark Alexis Cote, the until recently head of Assassin’s Creed, outlined his side of the story of the recent news of his departure from Ubisoft. The full message can be read here:
The past 24 hours have been deeply emotional.
Reading all your public and private messages has reminded me of so many moments, people, and shared dreams from the past two decades.
I have been archiving all of them, something to revisit one day when I am old, smiling at what we built together.
From the messages of colleagues, friends, and fans, a recurring theme has emerged that I feel the need to clarify.
Many of you have expressed surprise that I would choose to leave Assassin’s Creed after so many years, especially given the passion I still hold for it. The truth is simple: I did not make that choice.
Ubisoft decided to transfer the leadership of the Assassin’s Creed franchise to someone closer to its new organizational structure. …
Hey, r/pcgaming!
I’m Louis Denizet, game director at Hibernian Workshop, the indie studio behind the roguelite Astral Ascent — and I’ll be happy to answer any questions you may have!
I started the studio years ago after meeting Alexandre Magnat online — we were both self-taught and completely obsessed with pixel art, especially the kind you see in anime across different eras and styles.
What followed after a few years since this match was Astral Ascent, a colorful, fast-paced roguelite in the vein of Dead Cells with a focus on fluid combat, replayability (with 5 unique characters to choose from), and wrapped up in a pixel art style that’s by now become a signature of our work.
It wasn’t our first game, but it’s the one where we finally found our footing. A bright fantasy with an underlying melancholy is how I’d describe the thematic heart of AA and we’ve been incredibly happy to see how many people resonated with it.
It’s also no lie to say that Astral Ascent was the biggest …
Just thought about this, not sure how many people know.
I was super excited for the server slam but ofc my girlfriend wants to stay over on D-day (tomorrow) should i break up with her?
The number of posts in this sub of people that asks strangers on the internet if they will handle the INCREDIBLE amount of challenges and danger that is to test a free server slam game in less than 24 hours is mental.
Remember the sadness that followed ? Pepperidge farm remembers.
“Early exploration of character design. Function and utility outweigh comfort: characters wear hybrid gear and garments that blend influences from multiple cultures. We drew on the past and present, with subtle retro-futuristic touches, to create the look you see today.”