House of Decay - is a dark, atmospheric mix of action in a demon-infested world, Metroidvania-style gameplay, and retro-inspired pixelated 3D graphics.
A free demo is now available. No sign-ups or waiting - just jump in and see what the game is about.
Updated trailer: https://www.youtube.com/watch?v=D6aPmrxywxI
Steam page: https://store.steampowered.com/app/2899350/House_Of_Decay
Recent updates include stable 90 FPS on the Steam Deck OLED, full support for gamepad controls, and a refreshed trailer with improved visuals and gameplay footage.
You either find your way or die trying. That’s the feeling I wanted to bring back - combat, exploration, pixelated 3D visuals, and the nonlinear structure of a Metroidvania. Everything, from code to visuals to music, is entirely handmade.
The game doesn’t hold your hand. It throws you into a brutal world full of demons, traps, and secrets. You fight, upgrade, explore, and try to survive - no guarantees.
If you’re into simple but challenging …
Carnival Hunt is an asymmetric multiplayer horror game (1 vs 4) set in a dark, twisted circus. Players choose to play as either wind-up bunnies or the Carnival Monster. Everyone needs charge to survive - both those who are hiding and the one who is hunting.
Trailer: https://www.youtube.com/watch?v=-szE7xyE3NY
The bunnies’ goal is to avoid being caught and hold out until the monster runs out of charge. To stay active, they need to help each other - wind each other up, find keys, and revive teammates. But every action makes noise, which can reveal their location. Sometimes it’s safer to play dead and hide among the bodies.
The monster hunts the bunnies, stealing their charge to stay alive. Each monster has its own abilities. For example, the Magician can detect bunnies pretending to be dead - but checking takes time.
No two matches are the same - random elements and team strategies make every round feel different. Everyone plays from a first-person perspective, so no one …
NEW DEMO On Steam
Hey everyone happy to be here again :D
After spending over 15 years wiping in WoW raids, I decided to make the kind of game I always wanted—one where I could experience that same level of challenge and depth *without* having to rely on a raid group showing up on time.
Sil and the Fading World is my take on a solo raiding RPG. It mixes the mechanical intensity of MMORPG boss fights (like in WoW or FFXIV) with the satisfying loot, buildcrafting, and progression you’d find in ARPGs like Diablo or Grim Dawn.
You fight complex, multi-phase bosses in third-person combat—dodge mechanics, cooldown management, tight windows for burst damage, the whole deal. But it’s all balanced around single-player. No guild drama. No pug wipes. Just you, your build, and your skill.
I’ve been working on this for a few years now (the idea came during a long WoW content drought), and the demo is out on Steam if you want to try it. I’d love to …
Hi!
Since this game is getting more attention with its upcoming release, I wanted to highlight an aspect about animation work.
You’ve probably seen clips where the ARC drones (environmental enemies) attack players in pretty spectacular ways.
Example:
https://www.reddit.com/r/ArcRaiders/comments/1oa6sr6/mistakes_were_made/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
I came across an article explaining how EMBARK creates these animations, and I think it deserves more attention than yet another scripted destruction system we see in big AAA titles. https://medium.com/embarkstudios/transforming-animation-with-machine-learning-27ac694590c
I wouldd love to learn more if anyone has links from EMBARK or their dev blogs, if those exist. To me, it’s amazing that AI doesn’t have to be a “bullet” for discussions about people losing their jobs, but instead can literally be a game-changing creative tool. Thanks!
New interview with Motion Twin.
I haven’t had a chance to try it yet since I’m away from my computer but I really want this to do well as I’ve been missing the original a lot in recent years. What reviews there are are really positive. Even though this is definitely a nostalgia thing, the original game was genius. It’s a class-based top-down multiplayer casual castle defence game with some really cool mechanics. Worth a try since it’s free!
Buckle Up is a multiplayer party game inspired by games like Duck Game and Stick Fight, where you compete with up to 6 players across different game modes, some casual, some competitive. After each round, you collect points that contribute to winning the overall match. The game can be played online with friends or in local co-op on a single shared screen.
Welcome to the r/pcgaming tech support and basic questions thread! Having troubles with a game or piece of hardware? Have a question about a PC game, hardware, or something else related to PC gaming? Post here and get help from fellow PC gamers.
When asking for help please give plenty of detail:
Check out these resources before asking for help in case you can troubleshoot further:
Common troubleshooting steps:
Use this thread to discuss whatever you’ve been playing lately (old or new, AAA or indie). Don’t just list the names of games as your entire post, make sure to elaborate with your thoughts on the games.
Make sure to use spoiler tags if you’re posting anything about a game’s plot that might significantly hurt the experience of others that haven’t played the game yet (no matter how old or new the game is).
r/pcgaming has a Discord server where you can chat with fellow PC gamers anytime you want.
Announcing that our Demo is now available on Steam!
Early Access will be available this NOVEMBER 2025!
Check out our Steam Page: https://store.steampowered.com/app/2892560/AO_Containment_Breach/
AO: Containment Breach is a Procedurally Generated, Level Building, Semi-Auto-Battling, Rogue-lite, Horror hybrid. Fight and Contain AOs as you travel through the Terra AO facility. During “Dives” scavenge for Materials to Craft unique Weapons, and Upgrades.
DEMO features:
>Full Office Sector
>5 Office Anchors are available
>7 Enemy types
>1 Class OBJ with all upgrades
>All Office Weapons
>OM: 10
>10 AOs to Contain
>Full upgrade trees from what can be crafted with Office materials
>No time limit or limit, except for being limited to the Office sector and its materials
Also says in the article
From what I’ve seen, this is one of the most optimized UE5 games to date. It also looks better than the washed-out trailers that came out a few months ago. So, this should be great news to everyone who has been looking forward to it.
I also did not experience any stutters. There aren’t any shader compilation stutters in the first missions. I also didn’t get any traversal stutters. This is one of the best-performing UE5 titles we’ve gotten.
Me and some friends were playing last night on EU server and were loving the game! The arc are a real menace. We didn’t come across nearly as many people as we thought we might though.
Playing on Xbox / PlayStation so crossplay enabled!
Anyone else experience low player interactions?