Game Title: Jurassic World Evolution 3
Platforms:
Trailer:
Review Aggregator:
OpenCritic - 85 average - 91% recommended - 11 reviews
But Why Tho? - Kate Sanchez - 9.5 / 10
It’s hard to be both a great introductory game into management sims and also offer the die-hards a level of depth that doesn’t leave them wanting, but Jurassic World Evolution 3 does it perfectly.
CGMagazine - Joe Findlay - 9 / 10
Jurassic World Evolution 3 is a fun sim with great stories, unique challenges and a sandbox that you can get lost in, all in a game that has the potential to become a favourite sim, no matter what kind of sim you are into.
Cultured Vultures - WB Mason - 7.5 / 10
Despite its lack of depth, I did enjoy my time with Jurassic World Evolution 3. It was easy to drop in and out of, but its casual nature may put off those looking for something more complex. …
Older gamer here (staring down 50) thoroughly enjoyed 25 hours of server slam. Most of the pve I play is TPP games. Most of the pvp I play is FPP.
I have many thousands of hours with FPP shooters; Battlefield, Apex, Cod.
I tried TPP combat in PubG, Vigor, Division dark zone and a few others but couldn’t get into it. Arc Raiders hits different!
Having a bunch of stuff to do besides just pvp in a BR or respawn mode is appealing. Looting, quests, killing arc and the main objective of extracting safely each time is awesome. I’m betting the additional end game content will also be solid.
I don’t run scared from gun fights but will definitely reposition to heal and flank. Looking forward to improving my TPP pvp skills.
This sub is filled with praise, critique and complaints of the anticipated release of the full game so I’m not going to rehash any of that. There’s also a bunch of tips to help improve the journey just from searching sub and people will …
Please add separate key bindings for heals, shield recharger and utility. Using the utility wheel on PC is clunky, slow and requires player attention
I feel so stupid you guys. Tell me I’m not alone.
Check out this compilation of cool extractions moments from TT2! And this video contains 70 of my ARC Raiders tips if you want more!
See you tomorrow, Raider!
Hey Arc Raiders team,
Please don’t make separate maps for PvE and PvPvE. The way the game feels right now — that tension between exploration, survival, and sudden encounters — is exactly what makes it special.
Don’t change the soul of your game just because some voices online are trying to push you in another direction. You’ve built something unique, and many of us love it for what it already is.
I wish you guys all the best. I know it’s tough — a lot of competitors and critics will try to shake your confidence. But stay the course, refine it, polish it, and keep the identity that makes Arc Raiders stand out.
Much respect and support from a dedicated player.
I got into TT2 and wouldn’t shut up about it for the longest time, so this was his opportunity to finally see what drove me to Silksong levels of insanity in under a week. Glad he gets it and doesn’t just think I’m mental
Please Embark Studios, what you’ve created is truly amazing. You’re allowing so many players to experience your game, and that’s something special.
But as someone who invested in high-end hardware and wants to fully enjoy what Unreal Engine 5 can offer please don’t forget about us.
Before launch, the game looked absolutely stunning, and it still does, but it feels like a lot of that potential is being left unused. It would be a shame to waste such incredible visuals and technology.
Please, let players with strong systems enjoy the game at its full potential. Lower-end players should of course still be able to play but with lower settings. Don’t punish those of us who built powerful PCs to experience the very best of what you’ve created.
Title. Naturally spawn and map design would have to be changed slightly to make it more fair, but I think it’s good to have some slight variance in spawn luck, especially if it’s the cost of having a variety of interesting and constantly changing gameplay encounters. I also think this should be expanded to a random distribution of Extraction Points, with some not being available at all, or only available in the late game, or even some raider hatches spawning as Extraction Points instead.
The Dam devolving by the end of the SS into 80% of it being untouched and all players just rushing for the same strat, and exploiting the same vault room got tiring quick, and this would help address some of those issues.