I often see people talking about how they prefer easier, more streamlined games as they get older because they have other responsibilities and less time to play.
I have a rather different perspective that I’d like to share. I’m 35, working a 40-hour week, with a wife, children, and a house to manage, and my experience is almost the opposite of the common narrative.
Of course, my responsibilities mean I don’t have as much time to game as I did when I was a teenager. However, I can now use my gaming time much more efficiently, deriving greater enjoyment and engaging with games on a much deeper level.
Here’s why:
I tend to play more demanding games than I used to. It’s not just that I prefer higher difficulty settings, but I also gravitate toward more complex games in general.
I have a deeper understanding of game design concepts, mechanics, and real-life knowledge, which enhances my gaming experience by providing more context.
I’m better at …
You ever play a game where the combat just feels good? Like, every hit lands with weight and impact.
Which aspects of the hit make it impactful?
He says that he needs to go into rehab, to get rid of his bad habits before having kids and marrying her. Just posted on his tg channel while on vacation in Milan. He is definitely not trolling, right? xd
Stacked line up announced today for ESL One Raleigh coming up in April! Who else is excited to attend??
Literaly unplayable
MMR Hell doesn’t exist and you are probably in the bracket you should be in. If you played better than the bracket you’re in then you would dominate your lanes and quickly climb in MMR. Sure, you can have some bad luck and get griefers on your team in a few games but it all evens out and over 100 games you would win 75+% of them if you were actually better than the bracket you’re in
TL;DR: if you think you’re better than your bracket and you’re not winning 75% of your games then you’re not as good as you think you are
Calico just doesn’t die. Why do melee items like melee lifesteal proc on creep? I get her down to barely any health and she just pops resto locket and a 2 and is back to full, and when I can actually kill she just ults and disappears at the speed of sound. Good thing her DPS is low- wait. At least she doesn’t have one of the best guns in the game to deny orbs with- wait.
Holliday has been cut down to size at this point, why is calico still so annoying to play against, shes the only character besides viscous that can escape 5 people chasing her its insane
The problem can be summed up as this: every time I shoot a calico, I feel like I wasted my DPS that could have killed a mortal player.
This post is probably going to piss off a lot of people. But I also know that a lot of people will agree with me, even if they only had a gut feeling that something has been off with this game ever since the new map was released. Hopefully I will be able to articulate why the new map (and the accompanying changes to last hits/souls and jungle farm) just feel so bad. Feel free to add your own opinions or shit on mine, but I know I’m not alone.
There are so many problems with the new map from a game design perspective. Let’s start with the most obvious ones.
Lane changes:
I just watched Metro’s latest video on the state of the game and it got me thinking about the trends I’ve noticed in higher-level games after the last few patches and how it differs from the 4-lane map.
With 4 lanes you occasionally got dived on by a deathball and it sucked, but it wasn’t too bad since it was easy to call teammates to punish that aggression by split-pushing in the other 3 lanes. In many cases that is not really too viable of an option now for several reasons.
- There’s less walkers to defend so there is always at least one enemy who is available to defend
- Walkers are tanky af now
- With 4 lanes, a deathball in lane 1 is too slow to defend a split-push on their walker in lane 3. Now they can teleport directly to lane 3. So the only “vulnerable” walker is the tankiest one in the middle, which if you refer back to the first bullet point, is going to have at least one defender almost 100% of the time
- Escaping is rarely an option if …