Game Title: Assassin’s Creed Shadows
Platforms:
Trailers:
Developer: Ubisoft Quebec
Publisher: Ubisoft
Review Aggregator:
OpenCritic - 82 average - 85% recommended - 68 reviews
Analog Stick Gaming - Jeff M Young - 9.5 / 10
With some truly wonderful writing and an engaging pair of protagonists, I adored Assassin’s Creed Shadows. I was obsessed with finishing the assassination targets and working through the Objective board with many late nights to see it through. The wait for Ubisoft to bring the series to Japan has been worth it, especially given the technical appeal of modern gaming making it even more impressive than I had imagined. Naoe and Yasuke are my …
Game Title: Xenoblade Chronicles X: Definitive Edition
Platforms:
Trailer:
Review Aggregator:
OpenCritic - 88 average - 100% recommended - 13 reviews
Checkpoint Gaming - Omi Koulas - 8 / 10
Xenoblade Chronicles X: Definitive Edition is a welcome return to one of the most ambitious JRPGs of its time, refined with visual upgrades, quality-of-life improvements, and new story content. While the core gameplay remains as deep and rewarding as ever, some of its rougher edges, like clunky menus, a steep learning curve, and persistent pop-in, keep it from feeling as polished as Monolith Soft’s later work. Newcomers will find a daunting but fascinating journey, whereas returning fans can enjoy the extra content without reinventing the experience. It might not be the series’s classic, but if you can embrace its complexity and occasional frustrations, Mira is still an open-world marvel.
Game Title: Assassin’s Creed Shadows
Platforms:
Trailers:
Developer: Ubisoft Quebec
Publisher: Ubisoft
Review Aggregator:
OpenCritic - 82 average - 85% recommended - 68 reviews
Analog Stick Gaming - Jeff M Young - 9.5 / 10
With some truly wonderful writing and an engaging pair of protagonists, I adored Assassin’s Creed Shadows. I was obsessed with finishing the assassination targets and working through the Objective board with many late nights to see it through. The wait for Ubisoft to bring the series to Japan has been worth it, especially given the technical appeal of modern gaming making it even more impressive than I had imagined. Naoe and Yasuke are my …
Gyro’s new innate, Chop Shop, is a cool concept, but I think it could be slightly improved for a smoother experience. Right now, when you sell an item built with a recipe, you only get half the gold from the base components like any other hero, and the recipe cost is completely lost—unless you manually disassemble it first.
Since Chop Shop already lets Gyro sell recipes for full cost, why not extend that to automatically refund the recipe cost when selling an item? This would remove an unnecessary step and make the ability feel more fluid.
Just a quality of life buff that makes Chop Shop more intuitive
Thanks for coming to my TED Talk
Holy fuck i just remember kunkka still exists in this game lol lol
Okay so this just happened lmao. Our teammate zeus and invo dc’ed around the same time and we were waiting for like 5 mins. Then out of nowhere the Accept prompt showed up. I don’t know why I just had to click accept, maybe out of boredom and surprise.
Now I couldn’t join my game since it put me in a new lobby. I am so sorry if my teammates ever see this. We were kinda winning too. I feel so bad lol
Anton “dyrachyo” Shkredov has officially stepped away from competitive Dota 2 for now, leaving behind a legacy that few can match. Over the past two seasons, he has been nothing short of a monster, winning an unparalleled eight Tier 1 tournaments, lifting trophies across multiple teams, from Gaimin Gladiators to Tundra Esports. The 8 events are:
Lima Major 2023
DreamLeague Season 19
ESL One Berlin Major 2023
DreamLeague Season 20
Bali Major 2023
Riyadh Masters 2024
FISSURE PLAYGROUND #1
BLAST Slam II
He was a key part of the legendary Gaimin Gladiators roster that won three Majors in a row and went on to claim multiple DreamLeague titles and the Riyadh Masters 2024. Even after transitioning to Tundra, he continued his winning ways, securing back-to-back championships.
He also get second place at:
ESL One Kuala Lumpur 2023
The International 2023
The International 2024
PGL Wallachia Season 3
DreamLeague Season 25
The total prize he won are $1,460,002. …
I haven’t seen anyone else mention this. I was just playing around and tested, and realized you can’t.
I think it could be useful for getting close range enemies off of you, or if you have a change of plans. Could also be useful in ball to hit an enemy against a wall and get them again on the rebound. I would think this would only raise the skill ceiling, but I’m not smart enough to know what unintentional effects this could have.
What do yall think?
Anyone else find the teleport behavior a little weird?
Basically the sight line / projectile clearance for this ability seems to consider her whole body anywhere along the travel path, so it’s super easy for it to “snag” on small geometry rather than act like a character reposition (similar to say Reaper from OW).
While it’s obvious there’s skill required to throwing your tp (for chase or escape) I’ve found it, on occasion a completely clear sightline will snap me to a spot like, 4 feet infront of me 1⁄2 way through the reposition. (Maybe this is lag related?)
Perhaps it’s wishful thinking, but it would be nice if the projectile path was smaller so I can navigate around the map in more interesting ways, so long as the destination space is clear.
What do you think? Do you love or hate her TP’s current behavior?