Erenshor released in early access this past April after 4 years of nights-and-weekends development.
Since then, it has attracted an incredible community of gamers, and it has given the the opportunity to pursue this indie-game dream of mine full time.
I’m happy to talk about the development, the early access roadmap, the challenges that came with it, how I marketed it, or what it’s like walking away from my career to do this full time.
I have long been a loyal user of Humble Bundle but like many of you have experienced a loss in service post IGN takeover all those years ago.
I have had issues redeeming monthly choice titles even when there was no documented expiry of redemption (I totally understand they are forward and clearly say when certain games must be redeemed by). Of late however I have had this occur for several of the “main”” games in specific months. Even though they should still redeem, they do not (and they never refill the key stock despite the GUI suggesting they will).
I have specifically raised tickets on these titles and after horrific response delays (generally takes them 14-19 days to reply to support tickets these days) they have said they cannot get new keys for them. However they still sell the same titles through the storefront AND again there is still no expiry date advertised for the redemption of the keys.
While I understand I would not be in this situation if I didnt …
Anchoring is a super commonly used tactic. Here’s the definition of it:
The anchoring negotiation tactic involves setting an initial price point to influence the final agreement. By making the first offer, a seller can set a high anchor, which influences the buyer’s perception and makes subsequent concessions seem more reasonable. Conversely, a buyer can set a low anchor, like stating a maximum budget, to steer the negotiation in their favor. The first number presented acts as a mental reference point, impacting the entire bargaining range.
Basically, give us really high prices at the beginning of the game then go “Oh we heard you guys! We lowered the prices by $5!” to influence content creators to create content about it being “unprecedented” and to influence us, the consumers.
People in the comments will filter in and state “They need money to continue making the game” which is a false corpo-speak argument. Microtransactions became …
I always enjoy checking people’s profiles who are playing by the scumbag strats. Of course, this one just lines up. Not only a Rust player, but a 3rd party program user because they can’t play without a crosshair, giving them a competitive edge. Typical scumbag \o/
Edit for clarity:
I’m not talking about Arc’s built-in crosshair settings or using Crosshair X in Arc, that stuff is fine.
I’m referring to the type of person who uses third-party overlays like Crosshair X in games where it actually gives an advantage (Rust, Tarkov, etc.), and how that same playstyle lines up with extract camping! Sorry for the confusion.
It was an honor to serve as a nameless henchmen on your path to bunghalla