Sharing here on Reddit a statement we just posted to Bluesky:
Yesterday’s layoffs at Bethesda Games Studios were not a cut of “14 layers of management”. We lost dozens of programmers, artists, designers and testers. Many of whom worked at BGS for decades.
If Bethesda fans are worried this will harm the quality of our future games, like TES VI, let Microsoft know! One way you can do it is here through the XBOX Player Voice feedback platform: https://feedbackportal.microsoft.com/feedback/idea/69b8ec0b-7479-f111-9b47-6045bdbd0989
Thank you again, fans, for your continued support. 💙💛
With all the recent talk of digital ownership rights eroding, I thought it might be useful to share some good news on the digital rights front from China that western gaming audiences are almost certainly unaware of.
With the help of my wife, who is a Chinese lawyer and a certified Chinese-Engilsh translator, I’ve collected multiple rulings from Chinese courts where gamers sued gaming companies for their right to bequeath and inherit gaming accounts and won. While digital rights in China are still in a legal gray area, in practice Chinese courts have already sided with gamers multiple times when it comes to digital asset inheritance.
TLDR: Chinese courts view game accounts and microtransaction purchases as something of monetary value, and therefore gamers have rights related to those assets. Chinese courts reject the idea that standard non-transferability clauses can stop you from inheriting or bequeathing a game or even individual microtransactions (of the same nature as csgo …
Yea - prices aint comin down any time soon when they can rake in cash like that lol. Thats some wiiiild profit. Absolutely insane cash flow.
>“I’m so sorry for everyone at id Software affected by these layoffs,” Romero tweeted.
>“I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
>“The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
>“A note on digital preservation: id’s history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
>“I’m thinking of everyone at id today, and everyone else …
Hi Folks.
I’ve been working on a Text-to-Speech Accessibility mod/framework for Pillars of Eternity and just released version 1.3.
Video Demo of Mod: https://youtu.be/Jn_OwYzoSZ4
Nexus link: https://www.nexusmods.com/pillarsofeternity/mods/425
It reads most of the game’s unvoiced text aloud in real time (dialogue, journal, tooltips, UI, etc.), basically making it feel much closer to a fully voiced RPG.
The main reason is accessibility.
My wife has dyslexia, so this started as a way to make text-heavy RPGs easier to follow without having to fight through every line manually.
The mod/framework uses a Windows SAPI speech bridge to give a plug-and-play solution.