Hey r/Games,
Just last week, we released our game and are overwhelmed by the positive feedback! We are especially proud of the new trailer: https://www.youtube.com/watch?v=FjWR2qemuJk
In my last post I explained the game a bit more in detail, but this time I would like to keep it short and simple and let the Steam page do the heavy lifting: https://store.steampowered.com/app/3017330/Verho__Curse_of_Faces/
If you are not sure if this game is something for you, we also have a pretty big demo. AND the progress (your character) of the demo will be transferred to the full game, should you decide to buy it \^\^
https://store.steampowered.com/app/3110460/Verho__Curse_of_Faces_Demo/
A big thank you to everyone who supported us along the way - you kept us going.
Cheers!
Trailer | Demo on Steam | Demo on Itch
Hungry Horrors is a turn-based deckbuilder where you do not fight mythical monsters; you feed them. Each encounter has its own cravings, likes and dislikes. Some horrors love haggis, others hate fish and chips. Feed them properly, or become their meal.
Available on Windows, Mac, Linux and Steam Deck.
You venture through British and Irish folklore, meeting creatures like Jenny Greenteeth, Herne the Hunter and Spriggan. You serve authentic regional dishes such as colcannon, toad in a hole and laverbread while stacking flavour combos, unlocking recipes and uncovering lore as you progress through each run.
We are a tiny team of two, fully self-funded and soon to be self-published. We are planning a playtest next month, and sign-up details can be found in our bio and on Discord. Every bit of feedback helps us shape the game as we move toward release.
Try out the demo on Steam: https://store.steampowered.com/app/2546480/Infinity_Islets/
Hi! I’m a solo indie game dev from Lithuania.
I believe some of you here would enjoy my indie game.
The game is about digging sand and collecting various interdimensional artifacts (random stuff) and then building museum exhibitions with it. You can build literally anything. Your imagination is the only limit.
I’ve amassed a large collection of assets over the years—3D models, tools, music, sounds, you name it! Using them, I improvised a game straight from the heart, without trying to follow conventional standards. I wanted to create something truly unique and give players the freedom to build whatever they like with all the assets I’ve accumulated.
Also, I’m looking for someone to write an article about my game. If you happen to be from the press, I’d be very grateful for …
Hi everyone, I’m the developer of Little Squirrel Cabin.
This trailer focuses on showing more of the actual gameplay: exploring locations, in-game events, shooting, interacting with objects, and the overall atmosphere of Little Squirrel Cabin.
If you have any questions about the game or the PC version (performance, controls, features), I’ll be around to answer.
You can also find more info on the Steam page:
https://store.steampowered.com/app/4127340/Little_Squirrel_Cabin/
From cods to battlefields to you name it the p90 is in tons of games, and its a beautiful gun, but i cant think of a single game where its ever been a good weapon compared to any other smg
Extracted with 16k score for the wasp damage trial.