Many games include something they call a player home but in most of them the ‘home’ is basically a glorified inventory box that requires a loading screen to access. This is the vanilla skyrim/oblivion/fallout experience where the home basically only exists because you have a carry weight limit and every once in a while you’ll get a barely noticeable bonus for sleeping there.
In contrast the Ship in Spiitfarer is at once the player-home and main level for probably half of the game. Managing it and its occupants is the main focus of the games both narratively and mechanically.
Guardians of Azuma and Sakuna of Rice and Ruin have a village building mechanic where the way you handle the village (or grow rice) directly affects your rpg stats and ignoring it will make you less effective. Admittedly GoA could do more to make it feel necessary.
What other games do interesting and mechanically/narratively meaningful things with the concept of a player-home/base/stronghold? …
Link to official announcement by Creative Assembly:
Of Ash and Steel will release in 2 days, yesterday they made a final post about the game, there’s some cool info in there, like the price tag.
I found the price good for a indie game, they also said the main story has like 40-50 hours of content, I was surprised as I wasn’t expecting that much. Even though the game seems a bit janky, I’m pretty excited to play it.
I’ve decided to run naked just for the fun and well, this is the result. I swear you can’t make this shit up. 180 hours into this game, and this happens for the first time ever.
Before going to bed last night, I did a solo-run with a Hairpin and a loot key for the Surveillance Room on DB. By the time I make it to the Water Treatment building, there is all sorts of gunfire and ARC corpses everywhere. I stayed low and made my way to the loot room. I reached the area right before the room, and I could hear people looting the lockers inside. I called out in voice chat to them to see if they were friendly, no response. I opened the door, tried again. No response. Showed myself, immediately got tagged with a Ferro.
“Okay, not friendly”
I shut the door and backed off a bit, found a corner and healed up, dude comes running out probably trying to finish me off and I ding him a few times with my Hairpin. He backs off, shuts the door he came out of. I try again, “let’s try this one more time, are we going to be cool this time?” More silence, dude opens the door and tries to immediately shoot me - mind you, I’m behind the wall so he shoots the wall. I thought that was a …
what was this lil guy thinking???
edit: just wanted to comment on the discourse surrounding pvp – a lot of people are justifiably using this as an example why they don’t want to play/need a break etc, but as much as this guy sucks and may make you think twice about wanting to play, I hope that my actions instill the opposite – people like this guy exist, but people like me exist too.
this isn’t my villian origin story and i still carry a defib or two if i can afford it ~
The rate at which bullshit like this happens to me is insane. This game suck.
Ive had some pretty great exfill streaks at times, but ive also had absolutely terrible loss streaks, im talking 10 matches in a row going into stella and dying within 60 seconds by a corner camper, or going to another map only to get jumped or extraction camped. If i had to manually gear up every time i get unlucky i would lose my mind and never touch this game again. The fact i can just queue up as soon as i die before trying to go zero to hero again is fantastic.