From Venturebeat interview:
We have this gameplay feature called the huddle. The huddle is this wild card that you can use in battle when the huddle gauge has reached a certain point. Now your huddle is available. You can call it and activate a huddle. What happens is, the Guardians all come forward like in a true American football huddle, and you have to listen to them, because it’s all based on how they were doing in combat. Maybe they were doing great and they’re super excited, so excited that they may even be yelling at each other. Or maybe they were doing terribly, and now they’re all down. “We can’t do this!” You have to listen to them, and then you have to decide if you’re going to motivate them or calm them down. You have a dialogue choice, and when you choose it Peter gives a speech that’s loosely based on the lyrics of one of the songs.
If he’s chosen correctly when he gives the speech, you all dive back into the battle, everyone’s on fire. Everyone has power-ups, full …
Hello, everyone! I’m Joe Winter, solo developer working on SONG of IRON, a dark Nordic adventure coming to PC and Xbox very soon. To celebrate the launch of my demo in Steam’s Next Fest this week, I’m excited to be hosting this AMA!
Song of Iron Trailer (This does more justice to the game then the description below)▶ https://youtu.be/xqnpZjAQRDASteam Next Fest Demo (play time is about 15 minutes)🎮https://store.steampowered.com/app/1258220/Song_of_Iron/?beta=0SONG of IRON is a dark Nordic side scroller following in the footsteps of games like Limbo and Inside, but with a visceral combat system to really throw you into the gritty Viking world. I like to think of the combat like the Viking john wick. Quick and deadly fights that play out like bar room brawls. Breaking shields, throwing your axe even a drop kick once and a while. Whatever it takes to win.
As for myself I have been an animator in the game industry for close to 15 years now most recently working at 343i on Halo 5 and Halo …
In a long season of people having to settle for low-end (even integrated!) graphics, how should someone spend their time until things normalize?