Game Title: MARVEL Cosmic Invasion
Platforms:
Trailer:
Review Aggregator:
OpenCritic - 82 average - 86% recommended - 51 reviews
33bits - Fernando Sánchez - Spanish - 90 / 100
MARVEL Cosmic Invasion translates the epic scope of the comics into a modern beat ‘em up with a classic feel. A carefully curated and varied selection of heroes, well-designed mechanics, abundant unlockable content, and top-notch audiovisuals make each match a playable tribute worthy of the House of Ideas.
Andrenoob - Andres Perdomo - Spanish - 9 / 10
MARVEL Cosmic Invasion is an entertaining and fun title that delivers a vintage experience, making us feel like each of Earth’s strongest heroes.
But Why Tho? - Charles Hartford - 7.5 / 10
Marvel Cosmic Invasion delivers fast, fun action with only a few hiccups. …
Continuing my previous thread about DLC, I’m curious to hear the community’s positive opinions on another somewhat criticized topic in discourse: remakes.
In your opinion, what games are best at being remakes? I should emphasize; not the best games that are remakes. The games that do the best job of remaking the original. Judged as remakes, not games. So probably only games you’ve played/are familiar with the OG as well.
Criteria is subjective, but for example, you may find that such games:
Have tons of new, great content to entice veterans
Improve in so many ways for the best
Fix flaws that held the original back
Resolve accessibility issues (be it platform availability or archaicness) and thus make the game more palatable to a wider audience
Remain faithful to the original’s spirit, even while adapting the technicals to modern standards (such as Resident Evil 2-3 removing tank controls and ink ribbons, while still creating its own sense of horror)
In the 16th Dev Diary for LET IT DIE: INFERNO the developers have announced that they are working on an Offline Version for the original LET IT DIE.
They also said that players will be able to transfer their current data from the online version to the offline version.
They gave no estimate for release.
They have not said that LET IT DIE online version will be shutdown.
So long story short, I’m sure everyone knows what KOSA is. Age verification and mass censorship bill. If you are against Chat Control, against the Online Safety Act (UK), and what Australia is doing, you HAVE to speak out against this bill too.
There is a committee hearing tomorrow, Dec 2, in the House about KOSA & other age verification bills.
The House Energy and Commerce Committee is adding it to a 19-bill package filled with other bills that explicitly mandate age verification and censorship. They are rushing this package forward in hopes of attaching it to the must-pass end of year NDAA. And in all honesty, it’s the 18 other bills this time that are more dangerous. They are explicitly age verification bills (not all of them, but most). If they fail at adding it to the NDAA, the package can still be passed and it would still be massively dangerous.
KOSA had some language changes that both House and Senate hates, but it being attached to these other bills is so …
After 5yrs of mostly solo development, I announced my game last week. I know that’s not typically a great idea in today’s oversaturated market of quickly-made games, but I’m relieved that we’re already at over 10k wishlists. Concept validation!
You fight, automate, adapt & survive in a world overtaken by the mechanoid threat known as the ORMOD. The game supports solo, co-op, or large-scale multiplayer & offers a massive amount of customization.
Here are some important things to clarify based on the questions we’ve received:
Tactical Breach Wizards.
Mouthwashing.
Core Keeper.
Warhammer Chaos Gate Daemonhunters.
Tower Unite.
Old World.
Ixion.
Spiritfall.
Gatekeeper.
Wild Bastards.
Rogue Waters.
Rusty’s Retirement
Train Sim World 6 Jingle Jam Collection Pack.
The Royal Writ.
The game has been out 30 days. So many posts here now where people are complaining and being upset that the game is becoming stale and repetetive. No shit you have maxed everything out.
Take a break and come back if you find the game fun, but complaining just for the sake of complaining or that the game cant feed you with new experiences every fucking hour is just unrealistic. Queue into squads for once and chat with people, I think most of you are missing out on a lot when you only treat the game as a spreadsheet with things to mark as done.
Also, watch Embarks documentary on YouTube and most of your questions/complaints will be answered.
Trying to head out when I heard a snitch spot someone behind me and sure enough it was free loadout guy putting out a trap and coming to camp until someone brought home some queen loot.
I put about 75 hours into Arc Raiders and honestly those first 30 to 40 hours were some of the most fun I have had in a long time. The early progression loop hooked me right away and the community has been awesome. The gunplay feels great, the world is unique, and the Arc AI might genuinely be some of the best I have ever seen in a game. When you mix that AI with PvP encounters the game becomes incredibly intense and unpredictable. You never really know when an enemy squad or solo player will show up or how the Arc will react in the middle of the fight, and that chaos is a huge part of what made the experience feel so fresh at the start.
I was convinced this would be one of those games I could pour 100+ hours into without even thinking about it. But after clearing everything that is currently available, I am stuck. There is no meaningful endgame loop, nothing to chase, no evolving difficulty, and no long term system that keeps you invested once you reach the mid to late game stretch. …
Buried City - Night Raid - Solo
I saw another post in this subreddit with the Title
“I don’t ever shoot first… and I never will”
I didn’t get the chance to read the full post, but those words alone genuinely resonated with me, because I read them at a time when I was considering treating other Raiders as bad Raiders had treated me, and it reminded me that I can’t let the mean ugly Raiders turn me into a mean ugly Raiders.
So, genuinely, I don’t ever shoot first… much to my own detriment. I try to be helpful. I point Raiders less experienced than me in the right direction, try to be considerate of more experienced Raiders time when asking for help, carry stims in case someone is ever in need, but I’ve lost a lot of loot to those who don’t care about another player’s experience.
Too often, I get shot in the back, carrying a free loadout, with the timer showing 28:30, when I have no loot, nor would anyone else 90sec into a fresh raid, so why would I need to be hyper vigilant …
This is the second time that I got killed from outside the map.