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Hi, I’m WrongTaken, the solo developer behind the action game Berserk High.
Berserk High is a roguelike action RPG featuring intense combat against difficult bosses and swarms of enemies.
You can grow your character by gaining stat points, learning new skills, and equipping powerful items.
I’ve just updated the game with new content after two years of development.
I’d greatly appreciate it if you could check out Berserk High. A demo is available.
If you like the game, please visit the Steam page
Thank you!
Taking inspiration from cs, have used this on other spots and also run jumping to get to higher places.
I wish my stamina bar was as broad as my shoulders
I’m less than 2 hours into the game, was really on the fence about whether I would enjoy Arc Raiders in the long run, like I used to enjoy Hunt Showdown.
I’m topside for the 4th time, I get my quest items, wires and a battery and head for the nearest extract, a spotter drone sees me and pursues me to the extract. I hit the button and I hide from the drones.
Someone else starts shooting the drone after they see the extract is opening, they jump down, the extract is open, I run towards it, I’m too late. They already closed the doors by the time I could get there leaving me exposed to the 3 drones, 2 zappers and 1 machine gun.
I try to hit the extract again but zappers keep stopping me and so I run to hide in the small shelter nearby but in the process I get zapped back and fourth.
I try fight off the drones with the Rattler, using my sticky grenades too, but they whittle my shield and HP down too much, no more meds left and I have like 5% HP left.
Then out of no …
Merry Christmas Raiders!!
If you want a short video on how we went about this. Here is the link.
Thanks to firetrucksonfire and zegacy!
The system that guns in this game operate around makes little to no sense and legitimately messes up the immersion to some extent.
Guns can be level I-IV, with each upgraded level resulting in a gun with a more shiny appearance and less rust, grime, and damage. Using common sense, and judging by the visuals that the devs implemented, according to this leveling system, upgrading a gun increase its stats not because you are applying modifiers to it, but because you are renewing it step by step to a like-new condition. Requiring the gun to be separately “repaired” makes absolutely no sense. The upgrade system already functionally works like a repair system, as evidenced by the visual appearance of the gun. As you upgrade the guns, they get their full stats restored, implying that they are being repaired. It would make sense for guns to drop a rank when they have been used enough, causing damage to the gun, and losing like-new functionality, justifying the more rusty …