An atmosphere of horror and death reigns in the mysterious scientific complex located in Antarctica. The player will have to explore a sinister place alone, solve riddles and try to survive without succumbing to panic before the frightening unknown.
The game got its name in honor of a rare geological phenomenon that occurs under the influence of extreme conditions in the depths of the Antarctic ice. This ice is abnormally black in color, which may be due to the presence of foreign particles of unknown origin, possibly cosmic, in its structure.
Bobo Bay started out as a passion project to soothe my nostalgia and love for the Chao Garden of older Sonic games. After three years of development and more than 20,000 wishlists, it’s finally getting closer to the finish line.
When I started the project, I thought I was one of the few who was saddened that a standalone Chao Garden game never took off. Little did I know that there’s a massive community who’ve been waiting years for something like this to come, and I couldn’t be any more grateful for the support my game’s gotten, even if it isn’t an official successor.
I’m happy to talk about development, what sets Bobo Bay apart while still holding true to its Chao Garden roots, and why I set out to help revive a niche that’s been long-forgotten.
Can’t beat that.
A couple of days ago I complained (in another posting) how I only meet KOS players, and no one talks. I was more annoyed by the “no one talks” part, mind you, and the fact that every social interaction played out in the same way.
Someone recommended me to do a few matches and not shoot a single person, not even in defense. I did as recommended.
I went from “90%+ KOS interactions” for several days in a row, all the way to friendly lobbies for two days in a row now.
In my current lobbies, everyone runs around without a care in the world, just greeting people they are passing by. Looting in the open, walking past others without their weapons drawn …
I barely ever see any PvP happening. People help each other with arc encounters and exchange items near extracts. And for the first time ever, I was able to participate in two Queen raids in solos with everyone just trying to get her down. No rats, no backstabbing.
This change for me was so stark in …
After playing in more friendly lobbies I want to remind everyone dont shoot does not give you the right to high tier loot.
If someone has to use a key or brings down a big arc solo, coming in screaming don’t shoot and trying to take all the goodies will get you shot.
I’m all for sharing looting spots, or quest areas or splitting arc parts on a shared kill. But if you did 0 and come up expecting to goblin without asking you are getting shot.