Game Title: The Legend of Heroes: Trails Beyond the Horizon
Platforms:
Trailer:
Review Aggregator:
OpenCritic - 82 average - 89% recommended - 19 reviews
Analog Stick Gaming - Jeff M Young - 8.5 / 10
Trails Beyond the Horizon is a solid sequel to a saga that showed great potential in its first outing. The stakes are wildly impressive and goes places I simply didn’t see the series reaching. While the non-critical elements of the story do drag on, with several pointless and boring side quests, the core narrative told across three different paths, each with several of the series’ best characters, results in a climactic finale that shows why this series is one of the best JRPG’s out there.
COGconnected - Nicola Kapron - 84 / 100
All in all, The Legend of Heroes: Trails beyond the Horizon is a great …
Tower defense game Bloons TD 6 by Ninja Kiwi is free to claim on the Epic Games Store for the next week.
Fans accused a new LotF 2 enemy design of looking very similar to Nightreign’s Wylder.
CI Games’ CEO has now called those claims “100% false” and shared an apparent screenshot of an employee Slack message from 2024, showing a render of the enemy character in question
Yesterday I took a day off my day job to launch the Steam page for our game ‘Captain Contraption’s Safari Park’
I’m a solo programmer working with a friend, making games out of Wales in the UK. It’s our 5th game and my 3rd attempt at this concept - a tycoon game build around a fully simulated ecosystem.
I loved playing Jurassic Park: Operation Genesis, back when I was a first year physics student… The way I played it was letting dinosaurs live together in open spaces and building enclosures for visitors instead of cages for animals - not sure the designers wanted players to do that…. I’ve been stuck on how to make a game around that concept ever since.
My first attempt was a janky web game I made to learn game development. The second was a janky Steam game that somehow made it through Greenlight… People enjoyed both despite the jank … but I didn’t yet have the experience/ability to do the idea justice.
Since then, I’ve released three more games …
It’s an honest question, but really, in an entertainment industry where developers make games that are supposed to be “more engaging” (IE a lot of games also happen to be Souls-Likes that are “more difficult”), why don’t we see the benefits extended past graphical fidelity?
I’ve heard more in the past 5 years about DLSS/XESS/AI upscale tech than I’ve ever heard about game behavior and function.
Is all this development basically superficial or have you seen any indication it’s in the works?
Is there any arc that dusts more raiders than this one?
I mean, it’s in the name and everything..
It’s kinda corny I’ll admit but I had this realization recently.
I really love this game because it gives me an avenue to interact with people in what feels like a normal way. While this thread doesn’t sell the case very well, I’m very “normal” presenting in the real world, but as an autistic person struggle immensely interpersonally and internally. Those struggles are entirely invisible because I have a career and a wife and a house. On paper I’m about as average and normal as they come.
Being autistic however, is in many ways like being an alien in disguise at times. You look human but know and feel that somehow everyone has a sense you’re not quite fully the same. You act the part but everyone can tell you’re working from a script. It’s exhausting and difficult most of the time. That said, I’m not trying to garner sympathy, it’s just the reality of things and I’m okay with that.
But launching the game and going topside, I can interact with people and make friends easily for a …