Hey guys! If anyone’s curious to see what came out of almost three years of development and what I’ll be talking about, here’s the Steam page: https://store.steampowered.com/app/2875670/Battle_for_Ercaton_Robot_Uprising/
After nearly three years of hard solo development, my game is coming to Steam. I decided to share a bit about the development process in this post, in case anyone’s interested :)
When I decided to try game development, I understood it was a complex and time-consuming niche, but I didn’t fully realize just how much. Still, I don’t regret deciding to give it a shot.
For a long time, I worked as a programmer and dreamed of creating something of my own. My plan was risky but exciting: save up money, quit my job, and work full-time on the game.
I didn’t have to think long about what I would make. The image of the game I wanted to bring to life had been in my head for a long time. I’ve always been captivated by science …
Hello everyone! We’re making a game where you make Doners in a country where you don’t speak the language! We just released the demo, and we’re so excited to share it with you!
In the demo, you will be able to experience the core gameplay of making doners and unlocking and restocking the food and upgrading shop. It’s not that long and if you like it, we would be so glad if you left a review for us in Steam. Thank you very much!
https://store.steampowered.com/app/4304660/I_Can_Only_Speak_Doner_Demo/
Hey PCgaming! We’re excited to announce Magnavale: Eternal Soul. This is a game created by a team full of Castlevania fans. We wanted to create something that captures the iconic gameplay feel and style of Castlevania, while also including it’s own unique twists.
Wishlist on Steam: https://store.steampowered.com/app/3704270/Magnavale_Eternal_Soul/
I know this topic has been discussed a lot already, but now developers have also confirmed they’ve talked about it and that there’s real internal interest.
Personally, I think a walkable Speranza would be a great addition. The atmosphere and world-building deserve more than just menus and cutscenes.
That said, I really hope the fast menu system stays. Quick access to vendors and missions is important, and I wouldn’t want everything to require running around.
A hybrid approach would be ideal: a walkable hub for immersion, with menus still available for fast navigation.
I’ve mastered all the tech
Spawned in into a night raid at minute 17 in a friendly lobby.
Like seriously, what do you expect me to go do?
The medium enemies are dead, the decent loot zones cleared and even the less popular containers are mostly opened. What am I even expected to do in this situation? PVP? I would rather not. Makes more sense to just try for a new lobby, so what is the point of this?
The massive arc has been replaced by large plum of smoke on blue gate is the new update coming soon or something is going to happen?
Thoughts Raiders
Just leaving this here for what I’m sure will be a nice civil discussion..