IGN: 9⁄10 https://www.ign.com/articles/mewgenics-review
Gamespot: 9⁄10 https://www.gamespot.com/reviews/mewgenics-review-a-near-purrfect-roguelite-adventure/1900-6418456/
TechRaptor: 10⁄10 https://techraptor.net/gaming/reviews/mewgenics-review-addictive-like-catnip
Lootlevelchill: 10⁄10 https://lootlevelchill.com/reviews/mewgenics-review/
Vdgms.com: 9⁄10 https://www.vdgms.com/reviews/mewgenics-review
gamefm.com: 10⁄10 (portuguese) https://gamefm.com.br/mewgenics-analise/
pcgamer: 92⁄100 https://www.pcgamer.com/games/roguelike/mewgenics-review/
konsolifen.net: 5⁄5 (finnish) https://www.konsolifin.net/arvostelu/kissa-viekoon-mika-peli-mewgenics
gameliner.nl: 4.5⁄5 (Dutch) https://gameliner.nl/reviews/mewgenics-review-absoluut-geen-kat-in-de-zak/6159-1-1-181
games.ch: 90⁄100 (german) https://www.games.ch/mewgenics/test/review-mKha/
punishedbacklog.com: 8.8⁄10 https://punishedbacklog.com/mewgenics-review/ …
Platforms:
Trailers:
Developer: Edmund McMillen, Tyler Glaiel
Reviews: (I will keep updating if there are more)
TechRadar - Josephine Watson - 4.5 / 5
For a game 15 years in the making, which has changed almost beyond recognition since its original inception and sits in the shadow of an enduring indie juggernaut, Mewgenics might easily have faded into obscurity. Instead, it’s an excellent addition to its creator’s already enviable canon, and a notable new pillar in the roguelike pantheon he helped to establish.
CGMagazine - Zubi Khan - 4 / 5
If you’re a fan of either Edmund McMillen or Tyler Glaiel’s work and are a lover of cats, *Mewgenics* is the cat’s meow and an absolute must-play, even if you’re someone who tends to shy away from either the RTS or Roguelike genre, *Mewgenics’s* utterly …
Hey, Folks!
We are 4 retired MMO veterans and grown-ass adults (basically 30+ and dads), who keep getting caught trying new MMOs. Even if the game is good and promising, we get frustrated for two reasons: we don’t have as much time to play as we used to, and it’s hard to synchronize time in our friend group to play together.
We also happen to know how to make games - so we decided to do something that sounds as crazy as it is. Yeah, you guys are smart and have probably guessed it: to make our own Automated Multiplayer RPG.
How do you play it? You automate your hero’s actions and send them hunting into a world full of other players. You can actively polish the automation and build, put it on another screen, or… close your device. Your hero persists in the open world, where they gather, craft, and hunt autonomously - 24⁄7.
Players can also command and talk with their characters using natural language - via text or voice. Your heroes develop personalities based on what they …
Thought I was finally ready to become “that guy.”
You know the one. The player who stops being friendly, stops hesitating, and just accepts that Arc Raiders is a ruthless ladder climb.
Loaded in today fully committed.
Good gear. Solid ammo. Extraction route planned.
Inner monologue on repeat: “No mercy. It’s part of the game.”
Then I hear footsteps.
Perfect setup. I crouch behind some scrap, peek the corner, and there he is, another raider, breaching for loot, completely clueless.
Easy kill.
I aim down sights.
Finger hovering.
This is the moment I’ve been hyping myself up for.
And then he turns around.
Not scared. Not aggressive. Just… looking at me. Like, “oh hey, another human trying to survive this mess.”
Suddenly he didn’t look like loot anymore.
He looked like a dude who also spent 20 minutes dodging Arc’s and praying for a blueprint.
And I froze.
All that tough talk about becoming a cold-blooded PvP monster? Gone.
Couldn’t pull the trigger.
We awkwardly stared …
​
Reserve the word for those truly deserving of it … people who camp evacs, pretend to be friendly then kill you, ask you for help then kill you while you’re inventory/map is open You know, people who engage in PvP but through dishonest, dishonorable, cowardly means. Yeah, you’re free to play the game however you want….but we’re free to call a spade a spade
too many posts out there from people bitching about rats and all it is a pvp encounter. there’s a dienfference
I’m your typical PvE player, I only engage with PVP when I’m shot first. I’ve had relatively peaceful lobbies since launch, with a few openly hostile KOS matches where I didn’t make it out alive.
Over the last week or so the number of hostile players I’ve encountered has skyrocketed, maybe a couple dozen deaths to PvP since Sunday. Most of the time the raider is in Prox chat, and this has lead me to a not so surprising realization.
You ultra aggressive PvP players are *Miserable*.
Every time I talked to a raider that I had to fight, not a single one of them sounded like they were having fun. Of course there were the obvious slurs and retellings of what they did with my mom last night, but that sounded mostly like middleschoolers using the voice changer.
Regardless of if I killed them or visa-versa, not a single one sounded like they enjoyed the fight. If I said GG or anything remotely friendly or positive, I was rewarded with a firehose of expletives …
It would be great to introduce a large flying ARC unit equipped with Bastion-style machine guns AND Rocketeer missiles that aggressively suppress the player’s, while periodically deploying small, Tick-like flying ARCs that swarm to the player’s face. These smaller units would also function as decoys, diverting Wolfpack and Seeker grenade missiles.
Would you fight it ?
If you haven’t spent some time with the burletta, you really, really should.
Just some short clips of a night raid for yall 🫡