I recently bought Calyx and I wanted to write a review and to recommend the game.
I first found out about it from Worth A Buy’s video. It reminded me of the older RTS games I loved like Command & Conquer but I also got a hint of two now-obscure games that I absolutely adored: Armoured Moon: The Next Eden and Z. I tried the free demo and loved it so I bought the game. The price is currently $22.49 with a 10% promotion.
The game is still in early access but I already finished the campaign (though not everything is released). I found exactly two bugs and they’re both trivial. You can build walls (and I don’t think you can win without building them) and sometimes the walls are “missing” from the blueprint depending on the angle you’re using but they always build how you place them. The other bug is in a mission that has you powering up a device and the time remaining resets when you load the game but when it catches up in a few seconds. …
Factory 95 is a retro Windows inspired puzzle-automation game about making a slide show factory… in a slide show! Manage your space, make increasingly complex slides and worry about Y2K in this minimalistic factory builder.
We’ll be in Steam Next Fest at the end of this month!
The demo is out now, IGN posted our trailer here.
We’ll also be putting out a new demo version with some updated content for Next Fest.
Keen to hear what you think :)
Cheers,
Liam
Hey r/Games! I’m Igor from a micro indie team - UnPlayTheGame! We are working on a game where Sisyphus becomes a live-streamer! He did it to try to find joy in his endless struggle. We just released a new demo this week!
The game is a weird combination of a Streamer simulator, an Idler / Incremental game, and Quick-Time Actions (or mini-games). You are pushing your boulder, performing various tricks to entertain the chat, and trying to grow your channel through subscriptions and donations.
The game is also a “collectathon” in that there are hundreds of things to unlock, including new boulders, environments, and contracts. This corresponds to many Sisyphean struggles in life, such as work, chores and life situations. Different boulders have different mini-games associated with them: button mash for heavy objects, typing for a printer, math if you push the pie chart, and so on.
Our next update will also introduce a vast skill tree with hundreds …
Welcome to another Indie Sunday! This event starts at 12 AM EST and will run for 24 hours.
Please read the below guidelines carefully before participating. If you have any questions please don’t hesitate to send us a modmail.
A reminder that Rule 8 is not enforced during this event for submissions which follow the participation guidelines.
Games may be unreleased or finished
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After five years of development and three years of Early Access, we are very happy to announce that we have now exited Early Access and have launched v1.0 of The Last Starship!
It’s been an incredible journey through Early Access, with 22 major updates from us and over 2200 ships now listed on the Steam Workshop, and over 750,000 hours of recorded player time.
Of course, with a game like the Last Starship there is always more to be done, and with this in mind we plan to continue supporting The Last Starship throughout 2026 with more updates and videos.
Welcome to the r/pcgaming tech support and basic questions thread! Having troubles with a game or piece of hardware? Have a question about a PC game, hardware, or something else related to PC gaming? Post here and get help from fellow PC gamers.
When asking for help please give plenty of detail:
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Hi r/pcgaming,
I’d like to introduce a small indie project I’ve been developing solo called DuskWind: The Forest Is Watching.
DuskWind is a first-person atmospheric horror game built around slow-burn tension rather than fast action or constant jumpscares. The game takes place in a fog-covered forest where visibility is limited and the environment itself plays a major role in creating unease. There is no combat system — instead, the experience relies on sound design, lighting, and subtle environmental storytelling to make the player feel watched and vulnerable.
The core idea behind DuskWind was to create fear through anticipation. Sounds often come from unclear directions, paths feel intentionally disorienting, and small environmental changes are meant to keep the player questioning what is happening around them. The forest is not just a backdrop, but an active part of the experience.
The game is currently free to play on PC and actively being updated based on player feedback. Recent …
(I miss Scrappy, please send help.)
I’d like to enjoy my free time by not having to kill other raiders or getting killed by chud losers. Heaven forbid I have other games dedicated to PvP right?
Come on! How do we not have a revolver speed loader?? That would rock so much, and ACTUALLY be worth LEGENDARY. Thoughts?
i know the knife is ridiculous, ignore it, stupid ai.