Also I remember that when I was a kid in primary school we used to flee from school via jumping the walls, and go to the nearest cyber like a group of five or six kids and we ask the manager of that cyber like : hey uncle we wanna play Saladin game لعبة صلاح الدين ، as we didn’t name it Stronghold Crusader, and we played it in multiplayer mode for hours !
Hey everyone,
With permission from the moderators, I’d like to introduce our upcoming strategy game - Age After Age.
This is a city-building strategy focused on long-term progression, layered logistics, and systemic gameplay rather than surface-level expansion.
You start with a small settlement and guide it through multiple eras. As the city evolves, so do its production chains, citizen classes, infrastructure, and economic dependencies. The goal isn’t just to grow bigger - it’s to grow smarter.
What makes it different?
Visible logistics system
Resources don’t just exist as abstract numbers. Buildings are linked together, and players define how goods flow through the city. Priority routing (High / Medium / Low) allows you to control distribution without micromanaging every unit.
Layered production chains
Producers, storage hubs, processors, trade posts - everything connects. Networks can scale from early survival setups to complex late-game economic systems.
Era progression …
have some decency!!