Hi Reddit!
We are Mega Crit, the developers behind Slay the Spire, the genre-defining roguelike deckbuilder, as well as its upcoming sequel, Slay the Spire 2 (releasing on Steam Early Access on March 5)! About half of our team members will be here in r/games to answer your burning questions on Wednesday, February 25 @ 11am PST / 1pm EST:
Casey Yano - Co-founder
Jake Card - Lead Programmer
Demi Montes - Community Manager
Ed Lu - Programmer
Chris Gortz - Animator
Tup Luisking - VFX Artist
The team has expanded quite a bit since the first game and most of us have just worked on StS2. If you have any questions regarding StS1 specifically, Casey’s the one to direct them to!
See you soon, Slayers.
This is the new version versus the previous 2013 version.
The world has fallen under the dominion of the Shinra Electric Power Company, a sinister corporation that has monopolized the planet’s very life force as Mako energy. In the urban megalopolis of Midgar, an anti-Shinra rebel group calling themselves Avalanche have stepped up their campaign of resistance.
Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the rebels, unaware that he will be drawn into an epic battle for the fate of the planet, while having to come to terms with his own lost past.
This product is an upgraded version of FINAL FANTASY VII – 2013 Edition with additional features (there are no changes or additions to the story).
The following extra features are included:
◆ 3× speed mode
Play through the game at up to three times the speed! This feature can only be used in battle, travel, and select events.
◆ Ability to turn battle encounters off …
This new edition is made for Steam Next Fest and features some extra content.
New content and changes can be found in the update log on Steam Page
Wishlist and Demo on STEAM : https://store.steampowered.com/app/3968100/CDROM/
We have been featured in DemoNights 2026, showcasing the most promising Canadian games! Being from Canada, we just love snow, a lot!
We are currently working on Arctic Drive: an unique survival road-trip experience in a procedural frozen wasteland.
You drive, explore, build and customize your vehicle, and scavenge to survive. You can play solo or co-op with up to 4 players.
Steam page: https://store.steampowered.com/app/4009490/Arctic_Drive/
List of the most cool features of Arctic Drive:
What are the kind of things you would see in a game like Arctic Drive?
I’m happy to answer your questions too! Feel free to ask any questions on winter in …
Especially the wolfpack… It takes 1-2 wolfpacks to kill a rocketeer, now we have to kill a rocketeer to craft something primarily used to kill rocketeers?
Do they not like people using crafting materials for crafting or something? I understand the mentality is probably: “Give people a reason to take ARC parts”, but it is tedious as hell to kill, find, and loot ARC, just to stock up on the very things you use to kill ARC… It doesn’t sound enjoyable at all.
Rocketeers also had no real use besides the few drives you needed for the workbenches. We need more craftables with the larger arc parts to give players a reason to farm them and compete over their parts. This is a W change in my book. Just my opinion playing since launch and having over 250+ hours in the game