Game Title: The Big Con
Platforms:
Trailer:
Developer: Mighty Yell
Publisher: Skybound Games
Review Aggregator:
OpenCritic - 72 average - 65% recommended - 17 reviews
Bazimag - Sina Golabzade - Persian - 8.5 / 10
It is not easy to make a game about coning and robbing people on this personal of a level and not make the gamers feel bad about what they are doing but the developers behind The Big Con use the art style, comedic bits and the 1990s nostalgia in a way that this idea works in such a nice way that you will have a blast playing it, specially if you are a 90’s kid.
Cultured Vultures - Ashley Bates - 7.5 / 10
Though there’s some technical issues, some more devastating than others, The Big Con is a heart-warming teenage road trip that’s worth playing
Eurogamer - Emad Ahmed - Recommended
A criminal scheme becomes a big hearted journey into the recent(ish) past. …
Game Title: F.I.S.T.: Forged In Shadow Torch
Platforms:
Trailers:
Developer: TiGames
Publisher: bilibili
Review Aggregator:
OpenCritic - 83 average - 75% recommended - 12 reviews
COGconnected - Jaz Sagoo - 90 / 100
F.I.S.T.: Forged In Shadow Torch is an exceptional game. With innovative visuals that ooze charm and imagination, you will immediately fall in love with Torch City. The extensive combat system allows you to experiment with the mechanics to create some incredible combinations.
Game Informer - Marcus Stewart - 8.5 / 10
Punching through F.I.S.T. only gets better thanks to its evolving combat. Mapping every inch of the world is an engrossing, good time
The overall experience of F.I.S.T is excellent, the characters and scenes can …
A guide has been posted to Steam showing how to edit the hosts file to block EOS calls.
What is EOS: It’s Epic’s poor man’s version of Steamworks. A set of tools that allow save syncing, crossplay, achievements and other features of the sort in a supposedly “store agnostic” way. However, it’s tied to Epic’s servers, which are known for being spotty for anything but Fortnite. Worse so, developers have added EOS retroactively to games without telling their customers, creating connection problems on products that were working fine.
Whilst EOS supports Linux, anyone that has been subjected to the EAC debacle or worse, the Rocket League debacle, should know better than to trust Epic’s words on Linux.
Why would I want to block EOS calls: EOS does telemetry calls which are mostly hardware, software and game session data. But could be further expanded to include more. Data is a big business, and devs sneaking EOS into perfectly working games …
I’m so bored rn and I need games like those. Care to suggest?
In general what’s better? Does native/downsampled resolution ALWAYS produce a better image? Or is there a case where, say, turning down the resolution but maxing a game with ultra settings actually produces a better looking image?