Hey guys!
Happy to do another AMA for this sub.
I’m Alex, writer and co-founder for ATOM TEAM.
Our first game was ATOM RPG, launched more than 8 years ago via Kickstarter backing:
https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/
Which was then followed up by Trudograd, a stand-alone sequel\expansion:
https://store.steampowered.com/app/1139940/ATOM_RPG_Trudograd/
And most recently, Swordhaven: Iron Conspiracy, a Kickstarter-funded low-magic fantasy RPG with a twist:
https://store.steampowered.com/app/2108180/Swordhaven_Iron_Conspiracy/
We are currently working hard on perfecting Swordhaven by following user feedback, and working on ATOM RPG 2, a proper sequel to the franchise that made our company.
I’d be happy to answer stuff related to any of our games, plans, creative process, the ‘being an indie studio’ thing and more.
This AMA will be kept active as long as there is interest.
So yeah, ask me anything :)
I’ve been tracking which original Xbox and Xbox 360 titles people most want to see playable on modern hardware, and the early voting patterns have been interesting.
A few things stand out:
What surprised me most is how often the default response in discussions becomes “just emulate.” That shift toward unofficial solutions feels like a reflection of how preservation is perceived right now.
For anyone curious, the project is here:
https://xboxgamepreservation.com
I’m genuinely interested in discussion, not petitions. Do these rankings surprise you? Are there major titles you expected to see higher?
Okay, listen. If you spend your time playing RPGs, especially open-world games, and you’ve never tried Gothic or Gothic II, you’re honestly missing something special. I’m not saying they’re perfect. They’re not. They’re old.
The controls feel weird at first. Combat can feel clunky until you understand it. There’s no glowing arrow telling you exactly where to go all the time.
But that’s part of why they’re so good. These games were made by Piranha Bytes, and they didn’t design them to constantly impress you. They built a world and dropped you into it.
You start as nobody. Weak. Broke. Not respected. If something is stronger than you, it stays stronger than you. Nothing scales to make you feel important. When you finally get stronger, it feels earned. You remember the enemies that destroyed you early on. You come back later and beat them. That feeling is real.
NPCs live their lives. They work, sleep, react if you steal, react if you act suspicious. The world doesn’t revolve around …
Hello, dev from Switzerland here. As a turn-based lover myself, this is a passion project and I hope you like it as well. I would love to hear your thoughts!
Galactic Space Guard combines the turn-based genre with the extraction shooter genre. Despite being a turn-based game, you aim and shoot manually as in a shooter game, no probabilities for hit calculation.
Ending the times where a shot with 95% misses while standing right in front of your enemy! (looking at you, XCOM ;)
The turn system is based on action points. You can spend all points for all units in your turn afterwards, the enemies’ turn starts.
The enemies’ turns are relatively fast hence the movement of the enemies is done group-wise, and when you combine that with overwatch mechanics, the pace feels surprisingly fast for a turn-based game. The levels are procedurally generated, thus every playthrough is different.
The demo is available on Steam. It focuses on the core gameplay and gives you a taste of one …
I was gonna revive them but my mic isn’t working and he was screaming bloody murder so I had to run 😂
Just hit a Blue Gate Hurricane, and I was going to leave with some damn solid loot. Lo and behold, a rat at extract starts shooting at me as soon as I hit the button. I down his bitch ass with my Torrente, and I’m about to teach him a lesson and send him back to Speranza when Mr. Rescue Raider swoops in, downs me, and defibs extract rat. And then is surprised when said rat kills him. Idiot rat had dogshit aim and couldn’t kill a hornet, so I snuck into the shaft and left, but not before watching rat pickaxe Rescue Raider and loot his corpse.
Don’t be an idiot like Mr. Rescue Raider over here. If you wanna play hero, then at least do your due diligence. Don’t just dream up a scenario and act on it. Be better.
I started the expedition late but I want those skill points plus stash storage. I have 2.2M space dollars and a fairly loaded stash but don’t wanna commit if it’s not gonna be possible
My son has his loadout… stitcher and anvil have always been a good duo. Don’t forget your bananas, dont want to cramp up.