Hey, this is Kev, game director of Box Dragon. Since launch last May, We’re 9 major updates into our Early Access, and we’ve got another major update coming this week with Update 10 which features some big strategy loop changes. We also recently got Steam Deck verified!
We currently have our deepest discount yet (-33% off, $13.39), so now’s a great time to pick it up if you haven’t already: As We Descend on Steam
Why join during Early Access? Not only do we regularly update with monthly patches, the game is already content rich with tons of replayability. We’re sitting at 1259 reviews with 87% Very Positive review score.
Right now, we’re focused on adding some bigger features into the game:
As We Descend is a genre-blending strategy roguelike deckbuilder, and our players have compared …
Hi! I’m Ben from Catbird Soft, and this is Jenny the Witch. Like I said in the title, we’re launching this Wednesday, July 22.
Jenny the Witch is a hybrid third-person shooter / hack & slash with spectacle fighter elements. That’s a lot of genre words to say:
Put all together, it plays a bit like a hybrid of Gungrave and DMC. You’ll move fast and try to keep enemies under control with a mix of ranged damage and devastating melee combos.
Four maintenance workers have gone missing in the Brooklyn Understructure, a sprawling network of sewers, waste management facilities, and power infrastructure deep below New York City. Mech-suited mercenary Genevieve Marconi (aka Jenny the Witch) has been …
You’re a spoilt princess whose kingdom has been overrun by the creatures of British and Irish folklore, all of them ravenous. No army, no prince, just a talking cat with a recipe book. You don’t fight the Horrors, you cook for them. Draw your cards, work out what each one is craving, and serve the right dish before it reaches you. Get the flavour wrong and you’re the meal.
Every Horror is a real creature from British and Irish legends and myths, from the Banshee to Black Annis to Jenny Greenteeth, and every dish is a genuine dish from British and Irish cooking.
We just pushed our biggest update yet:
Got a few exciting events coming up, plus I’ve been working with an awesome artist friend on a brand-new pvp arena, based in a magical crystal jungle! This one’s gonna be a real looker and should be out soon, hopefully just in time to be playable in those events.
In the meantime, please enjoy these Highlights From The Yogscast Stream! 👀
They played the game back in 2024 and already seemed to enjoy it quite a bit. It’s come a long way since then, and this is a fun way to really see that progress!
Also shoutout to Stick Scholars, which just launched on Steam a week ago and is the closest I’ve ever seen to The Quizard’s Domain out in the wild! Northernlion and friends even played it recently, so who knows. Maybe we’re about to kick off a whole new trend!
Weird quizzy games UNITE!? ✊
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Hi Indie Sunday. We’re VoltekPlay, a two-person studio (my wife and I). Ministry of Order is our narrative puzzle game, and the short version is: Papers, Please, but the documents are newborns.
What you actually do: babies arrive at a state maternity ministry, and you match each one to the right parents by reading inherited traits - blood type, eye colour and so on - against the paperwork. Get it right and you’re paid; get it wrong and you’re fined, and a wrong match can quietly erase a family. The regime keeps changing the rules about who “deserves” a child, so the puzzle and your conscience slowly drift apart the longer you keep the job.
It’s story-rich and noir: letters, radio broadcasts, a nosy neighbour, late-night knocks at the door. Your choices shape the regime around you.
Where it’s at: we’re deep in a …
Hi, I’m the solo developer of Salt and Soil.
Gameplay trailer: https://www.youtube.com/watch?v=oan28f_4P-o
Steam: https://store.steampowered.com/app/4551060/Salt_and_Soil_A_Frontier_Family_Sim/
Most historical strategy games place you above the map. You control a country, start wars and redraw borders.
Salt and Soil approaches history from the opposite direction. You guide one ordinary family living through nearly three centuries of North American colonization, from 1609 to 1900.
Major historical events happen without your permission. Wars begin, borders move, settlements and trade routes appear, and relationships between different communities change. You cannot rewrite those events. You have to deal with whatever eventually reaches your home.
Each turn represents one year. You manage food, materials, money, livestock and scarce family labor; build and improve the homestead; trade with nearby communities; and decide which risks the household can afford.
Family members marry, have …
Hi I’m one of the co-developers of The Duke is Dead, an upcoming indie detective game coming to Steam in November.
Inspired by games like Return of the Obra Dinn and Case of the Golden Idol, you play as a detective unraveling the conspiracy behind the duke’s murder. You’ll collect clues, connect the dots, and puzzle your way to the solution. Put your deduction skills to the test in a series of 10 interconnected crimes.
The Duke is Dead now has a demo on steam (PC and Linux builds available) - https://store.steampowered.com/app/4592030/The_Duke_is_Dead_Demo?utm_source=reddit
Gameplay video link - https://www.youtube.com/watch?v=TF_flkoUFHg
No generative AI was used in the making of this game.
I love the attention to detail of this game. The way you slowly get the story fed to you through the environment, emails etc. The whole game just feels so oppressive. The claustrophobia, the lighting, the jump scares, the music. Its incredibly intense. The fact it was made at a time where memory was limited means they squeezed the absolute maximum out of both the graphics and the maps.
has anyone else found themselves where i am now?
so a couple years ago when i was a kid i used to spend 10-12h a day on competitive games/ multiplayer games, counting back i have well over 4k hours on ark survival evolved (which was worth it imo considering the memories i created), 500ish on rust, thousands of hours in fortnite, a thousand or so in apex legends, then another 1k in COD and siege, and then a final 2k ish in CS2. which counting it all up at a rough estimate is 10k+ (counting other games too)
ive spent years getting good at something that doesnt matter, years of just trying to feel the dopamine of killing another play/raiding someone elses base or coming out on top of a conflict in a videogame.
and now since july of last year ive literally not played a competitive/multiplayer game alone, since then ive only ever played once or twice a week with friends. its so much better, its probably the best decision ive ever made in my life, the feeling of being able to just play a …
>Meet some of the 80 Brutals you’ll be facing in The Relic First Guardian.
>Our upcoming indie soulslike RPG is filled with Korean folklore, and bosses that will put you to the test.
Use this thread to discuss whatever you’ve been playing lately (old or new, AAA or indie). Don’t just list the names of games as your entire post, make sure to elaborate with your thoughts on the games.
Use spoiler tags if you’re posting anything about a game’s plot that might significantly hurt the experience of others that haven’t played the game yet (no matter how old or new the game is).
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I recently got a Windows PC, and have previously been playing Sims 4 on my old Xbox One. It is very slow, and I was excited to finally have a pleasant experience playing. Unfortunately, I found out the hundreds of dollars I’ve spent on packs means absolutely nothing, and I cannot use my packs on pc since the original purchase was for Xbox, and vice versa.
Is anyone else incredibly upset with this? It’s just such an unnecessary spit in the face to simmers, especially when most other games have a cross-platform feature. Is there anything I can do? I really don’t want to pirate, but with this kind of behavior it’s ridiculously expensive not to. Am I overreacting?
As someone who recently started the game and loving it. I’m just curious of how it’s perceived now and if there are some who won’t play it because of the disappointment?
Also was wondering if what was promised was actually kept or if some things that the developers made still haven’t made it to the game?