Game Title: Halo: Campaign Evolved
Platforms:
Trailer:
Review Aggregator:
OpenCritic - 82 average - 88% recommended - 50 reviews
A Gaming Network - Marcel Dee - 8 / 10
Halo: Campaign Evolved is a strong modern remake of one of gaming’s most important campaigns. It looks great, feels familiar in the right ways, and brings enough new content and gameplay options to make the return worthwhile.
AltChar - Semir Omerovic - 8 / 10
For newcomers, this is genuinely one of the best entry points the franchise has ever had, and it’s a chance to understand why Halo mattered enough to standardise so many console shooter conventions in the first place. For long-time fans, it’s a faithful, gorgeous retelling with good bonus missions on top of that.
But Why Tho? - Mick Abrahamson - 8.5 / 10
Halo: Campaign Evolved re-delivers a campaign that feels just like how every mission on the Halo ring felt way back when. Every …
Hi all, my name’s Brian and I’d love to do an AMA with you!
AMA: I am happy to discuss the game, development, building and being part of a community, game development as a business, and what’s next.
Giveaway rules: I will sort top level comments by “best” and then use a random number generator to select 5 *top level comments* for free Steam Keys to Erenshor. Winners will receive a reddit chat message. This post will be edited with the winner’s name. If you do not want to be entered for a key, please say so in your post and I will re-roll if it lands on you.
EDIT: The giveaway period has ended, congrats to the winners:
UsherOfDestruction
Cyphus11
NetQvist
Forgword
_Ichibad_
Only top level comments are eligible to win! Contest closes at 2pm US-EST on 7/23/26.
Erenshor is a single player simulated MMORPG. All of …
I’ve had this game on my wishlist since 2018!
https://i.redd.it/ubizi3ry5zeh1.gif
Edit - ITS LIVE!!
Hi, I’m Zsombi from Space Rock Games, a small indie studio in New Zealand, and we would not exist today, if it were not for Reddit.
Doomsday Diner, our first original game, releases today, so it felt like a good moment to look back at how we got here and then answer any questions you may all have.
So, the beginning. Back in 2020, me and my co-founders graduated from university in the middle of the Covid pandemic. As you can imagine, it was a great time to be looking for a job in the middle of a hiring freeze, so not having better alternatives we decided, why not just start our own studio - how hard could it be.
We started working on our own game, but very quickly realized that it would be hard to finish anything if we struggle to even feed ourselves. Therefore we decided that we would help other studios make games and get paid for doing it.
One of my friends who also founded a studio at about the same time told me that …