Various news outlets posted their hands-on and impressions for Nintendo Switch 2 today:
Eurogamer:
VGC:
https://www.videogameschronicle.com/features/we-played-nintendo-switch-2/
Polygon
https://www.polygon.com/nintendo-switch-2/551854/switch-2-hands-on-review
Gamesradar:
https://www.youtube.com/watch?v=qS0zHyiMi9Q
TheVerge
https://www.theverge.com/nintendo/642420/nintendo-switch-2-hands-on-preview
NintendoLife
VG247
https://www.vg247.com/nintendo-switch-2-first-hands-on
Bloomberg …
Game Title: South of Midnight
Platforms:
Trailers:
Developer: Compulsion Games
Publisher: Xbox Games Studios
Review Aggregator:
OpenCritic - 82 average - 69% recommended - 29 reviews
A Gaming Network - Marcel Dee - 8 / 10
A Love Letter to the Deep South. South of Midnight is an evocative and beautifully crafted experience that blends folklore, storytelling, and action into a mesmerizing package. Despite some gameplay shortcomings, its breathtaking presentation, compelling narrative, and rich world-building make it a standout title. The game may not be for everyone—especially those looking for fast-paced action or deep RPG mechanics—but for players who appreciate a well-told story wrapped in a visually unique and culturally rich setting, South of Midnight is a journey …
The PS4/PS5 versions of The Last of Us Part 2 featured blood effects that are completely absent in the new PC port.
Animated blood would drip from wounds towards the floor and paint along its path. It was a great effect, very visceral and gory.
For some reason this feature was removed from the PC version. Hoping this is just a bug and will be fixed in the near future.
Just a warning from someone who appreciated the level of detail in the console releases.
Please compare the effects visible after shooting the body here on PC: https://youtu.be/lcPdFG9m4EY?t=176 (streamable link https://streamable.com/x2iqmd)
to the effects on PS4 in this clip: https://youtu.be/R_S4YpyhwI4?t=344 (streamable link https://streamable.com/g1d6go)
Game Title: South of Midnight
Platforms:
Trailers:
Developer: Compulsion Games
Publisher: Xbox Games Studios
Review Aggregator:
OpenCritic - 82 average - 67% recommended - 24 reviews
A Gaming Network - Marcel Dee - 8 / 10
A Love Letter to the Deep South. South of Midnight is an evocative and beautifully crafted experience that blends folklore, storytelling, and action into a mesmerizing package. Despite some gameplay shortcomings, its breathtaking presentation, compelling narrative, and rich world-building make it a standout title. The game may not be for everyone—especially those looking for fast-paced action or deep RPG mechanics—but for players who appreciate a well-told story wrapped in a visually unique and culturally rich setting, South of Midnight is a journey …
Now that TLOU II is releasing on PC today what do you think the next PS game on PC will be? Bloodbourne is definitely not releasing anytime soon and I can’t think of any other famous game, honestly feels like all of the big ones are on PC now
I finally finished my Viper set
chen https://steamcommunity.com/workshop/filedetails/?id=3455029584
primal https://steamcommunity.com/workshop/filedetails/?id=3454493312
timber https://steamcommunity.com/workshop/filedetails/?id=3454309331
bh https://steamcommunity.com/workshop/filedetails/?id=3453732006
ww https://steamcommunity.com/workshop/filedetails/?id=3446004664
ls https://steamcommunity.com/workshop/filedetails/?id=3447015588
lina https://steamcommunity.com/workshop/filedetails/?id=2827277297
puck https://steamcommunity.com/workshop/filedetails/?id=3448116632
slark https://steamcommunity.com/workshop/filedetails/?id=3449985502
wr https://steamcommunity.com/workshop/filedetails/?id=3447837537
sf https://steamcommunity.com/workshop/filedetails/?id=3450488541
rm https://steamcommunity.com/workshop/filedetails/?id=3456111666
tiny https://steamcommunity.com/workshop/filedetails/?id=3435668363
spec https://steamcommunity.com/workshop/filedetails/?id=3452453828
lion …
es https://steamcommunity.com/workshop/filedetails/?id=3455724550
storm https://steamcommunity.com/workshop/filedetails/?id=3456781916
ember https://steamcommunity.com/workshop/filedetails/?id=3455410701
void https://steamcommunity.com/workshop/filedetails/?id=3455502697
troll https://steamcommunity.com/workshop/filedetails/?id=3456966577
mirana https://steamcommunity.com/workshop/filedetails/?id=3433385522
viper https://steamcommunity.com/workshop/filedetails/?id=3451753874
brood https://steamcommunity.com/workshop/filedetails/?id=3455744752
wk https://steamcommunity.com/workshop/filedetails/?id=3455688791
ud https://steamcommunity.com/workshop/filedetails/?id=3455997187
fv https://steamcommunity.com/workshop/filedetails/?id=3456587972
np https://steamcommunity.com/workshop/filedetails/?id=3455505731
meepo https://steamcommunity.com/workshop/filedetails/?id=3456449182
lc https://steamcommunity.com/workshop/filedetails/?id=3455763098
dazzle …
I just woke up and realized it’s not fun that two supports keep buying sentry to block and unblock camp over and over for 10 min.
It’s like giving an unplugged controller to your little brother pretending he is playing. give supports better things to do in laning phase.
Incredible that so many turned out to support. We’re doing Abrams next, to support Room to Read. Look for that closer to mid/end of summer.
Valve must, honestly, be the smartest most clever company out there.
What do we know? Valves ‘secret weapon’ is crowdtesting . At every stage and all and it helps them develop the most insane pieces this far. So far in fact, they came to a problem being : they are addicted to it. The games have perhaps become a shell , and the core being playtesting.
So what did they decide to do? Create the ultimate sandbox to test the psychology of the human mind. A place they can make some mice run on a few wheels and test everything from “marketing”(word of mouth, exclusivity) to gameplay to art.
The fact that it’s been in this invite only alpha whatever is just a facade to maintain 1 low player count (controlled) and 2 low popularity (the media is controlled) as they don’t publish any advertising of course.
Why a hero shooter? Draw in the most popular crowd right now. Why a moba? Draw in the fringe genres too valiant Dota cs nerds.
Now a perfect population …
Match id: 34551107
In my last game i noticed we never see the urn on minimap even though Ivy was taking it every time and holding it for a long time.
Anyway we won the game in the end.