Game Title: Mina the Hollower
Platforms:
Trailer:
Publisher: Yacht Club Games
Review Aggregator:
OpenCritic - 93 average - 97% recommended - 37 reviews
AnaitGames - Víctor Manuel Martínez García - Spanish - 10 / 10
After Shovel Knight, the new game from Yacht Club applies a similar approach of modernizing the past to create one of the best action RPGs of recent years.
But Why Tho? - Mick Abrahamson - 9.5 / 10
Mina the Hollower is simply a blast to play and is another success by Yacht Club Games that will make anyone who plays it ask for more of this darker world they’ve created.
COGconnected - Jaz Sagoo - 87 / 100
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Cat with Monocle - Seth Hay - 5 / 5
Mina the Hollower delivers a retro-inspired adventure packed with rewarding exploration, stylish pixel art, and …
Playing First Light and I can’t be happier about how good close combat and shoting feels in this game, half of the time I feel like John Wick or something.
With a John Wick game being made at the moment I just wish IOI would make that game, they really did great with the gameplay feeling of the bond game.
I often feel dissapointed by big action games with either the close combat or the shoting but here everything is perfect
My idea was that like 1 in 10 Arcs could be a “prototype” version, indicated by a different color, with modified stats like a somewhat different size/durability and movement/attack patterns. I think this could quickly add some fun and new gameplay experiences without taking too much development time since their regular version already exists. Since they are prototypes, it is also ok if they are not perfectly tested and have some quirks left.
The prototypes could thematically fit to the current player project/event or change based on the expedition cycles or be kept for longer when the community likes a certain version
Some ideas:
- a smaller less durable Leaper that fits through the regular button-operated doors (could also be able to use the door button)
- a snitch that calls a different constellation of flying units each time plus another such prototype-snitch
- a larger more durable Bastion that does not target players until attacked but then keeps shooting until …
It’s good against light ARC but terrible against big Arc, and just ok at PVP without upgrades. I’d pick this over the Ferro every time. I don’t understand why it’s not in the rotation.
And no, Embark is not going to add a method for you to recieve queen cores in the mail based on how much damage you did.
Basicaly if you defib player with mk 3. Healing and another downed player is close it revive 2 players instead of one, dont think its intended but it happened 2 times already for me. Is this a bug or a feature?
The matriarch battle was fun and friendly, but sharing cores is non-existent now. Same goes with killing bombardiers and bastions. Raiders appear out of nowhere to pick those bones clean. Ravenous.
It used to be the week or two after the wipe when people were rebuilding their benches, then by mid season the top players had already built up their stash of cores and weapons, it calmed down. With the rotating vendor items, this is now a permanent state.
The game already suffered from all players racing to the same locations for looting, fighting over the same arc for trials, and now competing for the cores.
We need some co-op goals and reward systems. Loot value needs to be more randomized and red high value areas could move around, not be listed, or not exist at all. The vendor needs to adjust and expand his payment options.
Shout out to my friend who got saved in the stupidest way I’ve ever seen.
I know this has been a gripe of much of the community since the games inception, but like.. how do you fumble this so hard? How hard is it to have an even, spaced out, alternating, and slightly changing daily, event timer schedule? 3 Night raids at once and then 2 for the rest of the day? JFC. There has to be a better solution than whatever they are doing here.