Pascale Chemin (Wraith’s VA) posted a statement on her Instagram, tagging all the other french VAs for the game.
Here is a translation to english :
Before even being called in for a video game recording session, the studio sent me (as well as the other 31 actors in the cast) an additional contract by email—directly from the publisher—regarding confidentiality and rights assignment. In order to be called in and thus to work, I must first accept these clauses. At first glance, they are not acceptable, which aligns with the opinion of my specialized audiovisual lawyer. I find myself forced to “give up” the role I had been selected for, after 6 years. In no way can I “force” the rest of the cast to do the same.
But what I want to say is: if we refuse, we will no longer portray these roles. If we accept, we are essentially endorsing the addendum.
THE OTHER 31 ACTORS, WITHOUT HESITATION, HAVE REFUSED TO SIGN THIS ADDENDUM.
We hope that an agreement will be reached between the …
According to GOG:
F.E.A.R. Platinum – featuring the base game and both expansions – will be available as part of the GOG Preservation Program by next month. Originally scheduled for a later timeframe, we’ve decided to accelerate this release to properly recognize Monolith’s contributions to gaming.
At GOG, we believe in celebrating the creative minds that have shaped gaming history. Monolith Productions has given players some of the most unforgettable experiences, blending groundbreaking gameplay with rich storytelling. To honor their legacy, we’re proud to announce that F.E.A.R. Platinum will be joining the GOG Preservation Program – and sooner than planned, with other Monolith icons to join eventually as well.
From their latest Twitter/X post
Store page:
First, I want to say that I only work in tech, I am not a lawyer myself so there may be details I’m not correct on. But understanding software patents to a certain extent is an important part of working in tech because there are a lot of software patents out there.
Link to the Nemesis System patent:
https://patents.google.com/patent/US20160279522A1/en
What bothers me about the discourse around this is that people say that the “gameplay mechanic” is patented and think that no one can make anything like the Nemesis system because of the patent.
This is untrue. Just like I wouldn’t be able to patent the concept of a car, you can’t patent the concept of a gameplay mechanic. You have to patent a blueprint, a specific execution of the concept.
Even if you aren’t able to understand the jargon in the Nemesis System patent linked above, just by quickly scrolling through, you can see how specific and detailed the patent is. The patent gets as specific as …
Remember physically buying games at the few stores that sell them and spending hours installing.
For me it’s a an odd bunch
Motocross Madness, played through some MSN games online portal somehow
3D ultra cool pool, basically a 3D pool game that looked and played really good for it’s time
Worms 2, played this for years so good
Then after these I discovered TFC and CS and it was game over for a while
EDIT: For nostalgia purposes opening this up to any PC game doesn’t necessarily have to be online or cd-rom just want to know what you all played back in the day haha cheers!
With over 150 matches played at DreamLeague S25 so far, only 16 heroes have been left uncontested!
Do any of them surprise you?
Well, you may ask, wtf this patch has to do with Windranger? It was long after they nerfed her, after a brief 2-month meta because of the Prisma + Octarine combo, that people insisted to me that it wasn’t that which broke her, it was the stats only, buy Gleipnir, blablabla. Meanwhile, I was on a 21 winstreak not touching Gleipnir, my highest MMR ever…
Well, back to the question, this line, my friends:
This seems so inoffensive at first look. This wasn’t even on the patch notes because it’s only a hotfix.
Sometimes I ask myself, why? No one complained about her not being translucent, it didn’t affect gameplay in any way. You have visual bugs like Sky’s ult not being visible sometimes, this has been there for YEARS, …
This honestly has me really excited for the future. Even though some of the others look more done than others. This does set a really nice baseline for what a finished hero looks like in the game moving forward (I hope Ivy gets hers soon)
At first I was very skeptical but actually playing it, I really do think that the 3 lanes is the right choice for the game. 4 lanes were very information overload. The spaces between the new mid lane flow very nice in my opinion, and the team bases are much more fun and simple to defend now that there’s only 3 entrances to focus on.