#Introduction
With so many games releasing nowadays, I think it’s easy for the good ones to get lost in the shuffle. I’m going to list 60 upcoming local multiplayer games releasing in the future. This is just a tiny fraction of what’s on the horizon, as Steam alone received 10,263 games in 2020. I’m going to order the games by release date. If the game does not have a tangible release date, I’ll place it in the list based on what I think is more likely to come out first, based on marketing material and communication from the developers.
Note that the platforms listed are just what’s confirmed, and a platform not being listed doesn’t necessarily mean a game won’t come to said platform. Sometimes it is difficult to find information on what platforms a game will be on, and sometimes the developer doesn’t even know until later down the line. In a lot of cases, indie games will release on Steam first and then come to consoles later. For example, Trash Sailors released on Steam …
What a wonderful game this is. I played the alpha years ago and wondered for a long time what the finished game would be like. Now that it’s been out for a while, I finally decided to play it seriously, and it pulled me in.
In a time of cramming as many things into games as humanly possible, as well as padding them to death, Outer Wilds is a game that takes the idea of exploring a small solar system and runs with it. There’s no tacked-on crafting, only very light survival mechanics, and no XP, ranks, or any of that garbage. It’s just you, your ship, and a bunch of planets to explore. Everything is hand crafted with care and love. No lazy rng planets. The soundtrack is haunting, relaxing, and beautiful.
The world building is so nice. At first, I wasn’t enthusiastic about the idea of just flying around and reading some text, but what’s in here just oozes with character, and it builds the whole picture piece by piece, while also giving the player more …
As it turns out, Square Enix for some reason shipped a debug/development build for Final Fantasy VII Remake instead of a normal release build.
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This was pulled from the game files released on the Epic Game Store:
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
FullRebuild=False
UsePakFile=True
bGenerateChunks=False
bChunkHardReferencesOnly=False
IncludePrerequisites=True
IncludeCrashReporter=False
InternationalizationPreset=English
+CulturesToStage=en
DefaultCulture=en
bSkipEditorContent=false
bSharedMaterialNativeLibraries=False
bShareMaterialShaderCode=False
The build configuration should be “PPBC_Shipping” for released games.
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This is probably one of the many reasons for the poor performance of the game, as debuggers affect performance. This is unreal, you literally can’t make this up. The complete incompetence from Square Enix shines through as usual, but to ask €80 for this half assed port is …