old clip i wanted to share, sorry for a choppy audio my PC can’t handle editing software
yes its a ranked immortal divine game, refusal to buy BKB is universal in all brackets
Edit: Sorry this is a fresh reddit account so I can’t answer in comments, so let me clear some things here.
Me and my team talked it over before the fight and agreed that I keep medusa down while the rest of us 5v4s, since our cores (DK and Marci) absolutely suck at lategame defense and lose power after buying back, so a straightforward fight is impossible.
This clip is from a year ago, this is why the lotus orb has that orange event effect (the same that cost jugg TI last year).
As others have stated, enemy team couldn’t catch me due to me also having QoP’s blink and Fallen Sky. Also not shown directly, because it is Medusa’s perspective, I was throwing Hexes and Eblades at QoP and OD at the same time far outside their ranges.
If Medusa just hit the throne with a BKB+rapier, we …
For those of you that don’t know. If you are one of the lucky players who has used skill abilities as your main source of leveling skills you will now get soft locked out of using abilities when you hit a level that requires you to skill a talent. I understand a large portion of the playerbase uses control to skill skills and this is not a problem but i have used skill abilities for the last 13 years and it is my preferred method to leveling skills. You are FORCED to not only skill your ability but also the talent before you are able to cast any abilities again. This has been a consistent problem since it was changed to allow you to get a skill point as well as a talent point on the same level.
In this clip as OD in this skirmish I am in a tight situation and my only way of surviving is to get lvl 10 and skill my third for damage block. Unfortunately because i am lvl 10 i am also getting prompted to skill talent. I was not expecting this and in my panic i am even attempting to …
What I found interesting about this video was that the motto - armor had diminishing returns in Dota 2 - is observed through a different point of view here: you survive more hits, which in percentage could be a less impressive number, but has much more impact through a game when you collect armor.
I wonder why they haven’t implemented magic resistance the same way. Or why do almost all heroes start with the same magic resistance value.
1) Silver
2) Silver
3) Lash
4) Seven
6) Haze
8) Ivy
9) Victor
10) The Doorman
11) Seven
12) Thunderbolts
Today is my birthday, which seemed like a reasonable excuse to release a skin.
I don’t need presents. I’d be happy just to see it pop up in a few highlight reels.
This is a completely normal birthday request.